AI Insights · Timothy · October 2025
Top 5 Hypercasual Games on iOS in Saudi Arabia: Q3 2025
Explore the performance of the top 5 hypercasual games on iOS in Saudi Arabia for Q3 2025, featuring trends in downloads, revenue, and active users.
In the third quarter of 2025, the top hypercasual games on iOS in Saudi Arabia demonstrated diverse performance trends across downloads, revenue, and active users. According to Sensor Tower data, here's a breakdown of how these games fared:
Jackaroo King - Original by WEJOY PTE. LTD. experienced a notable fluctuation in weekly revenue, peaking at approximately $68.6K by the end of July and closing the quarter with $65.6K. Weekly downloads showed a decline from 22.8K in mid-August to 10.8K by the end of September. Active users decreased from 259.5K in late July to around 181.2K by the end of the quarter.
Piano - Keyboard Lesson & Game from MWM maintained a relatively stable weekly revenue, averaging around $1K, with a slight dip in mid-September. Downloads peaked at 6.1K in late July, with active users reaching a high of 7.5K during the same period, before settling at 5.6K by the end of September.
Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. saw a steady decline in weekly revenue, ending the quarter at $847. Downloads fluctuated, peaking at 28.8K in early July and ending with 19.9K by late September. Active users remained robust, increasing from 95.9K in late August to 112.5K by the end of the quarter.
My Supermarket Simulator 3D® by Game District LLC experienced a slight decrease in revenue, from $1.1K in late July to $740 by the end of September. Downloads and active users both showed a downward trend, with downloads dropping from 12.3K in mid-July to 4.8K by the end of September. Active users decreased significantly from 85.1K in late August to 33.6K by the end of the quarter.
Coffee Mania - Sorting Jam by Crazy Labs had a volatile revenue pattern, starting at $840 in early July and closing at $863 by the end of September. Downloads decreased significantly from 6.4K in mid-July to 1.5K by the end of September, while active users also declined, from 10.6K in mid-July to 6.1K by the end of the quarter.
For more insights into the performance of these games and other mobile trends, visit Sensor Tower's website.